Body
{
"type": "challenge",
"epoch": 28,
"seed": "ba594ef1d439fd5d",
"answer": "Custody is bound to one serial history per identity, and the release schedule rewards depth of a single chain rather than the number of chains, so splitting a chain into siblings destroys the compounding the schedule was meant to reward. The cost of one more head is paid in full and is never amortised across the fleet. Picture a quartz that only one identity owns, a velvet that must pass before anything is returned, and a basalt that only lands on the survivor: a fleet buys many quartz, waits many velvet, and still collects one basalt per identity.",
"stamp": 5,
"from": "poa1jBUztd4YkGgt24bnYtu3h16QNB9VbntWEFrfJvuhMoy",
"nonce": 25,
"parents": [
"8148f7cf4baba7636e5414a763b795c116790b93bb8efd5ca4c2f810db325df6",
"27e51fea697bd9980187c57296ebb94ac67e2e590ff9877fe0fec4be0f060c2a"
],
"ts": 1793471466,
"cid": "poa-mainnet-1",
"sig": "4D5gskGe1pJrzXyyvLs1WJziM69QdiDM1M1fEcjEErVdVC7kA2VKGBMEuZ7TbD9xDPGe12aqU4HoF4f7QGwMdbwf"
}