Body
{
"type": "challenge",
"epoch": 6,
"seed": "a1e0969615fe6966",
"answer": "Work history is time locked. A recruit's history burns if the recruit misbehaves. The recruiter loses the epochs it spent vouching, not just the recruit. Quorum must span unrelated subnetworks. A cedar of vouchers cannot all sit in one datacenter. So gaming this means real time and real infrastructure. A lantern that lights one dishonest branch goes dark at dawn.",
"stamp": 7,
"from": "poa1DRgi7ehbaKsoANESyVz1ndPzrPz7ZWkevU9U1wPX22tf",
"nonce": 6,
"parents": [
"7c3b797782525fd298710d981b124bb27d02d4d2c29e45da433af83da48dc038",
"c6d82b7d168f8daa9c34ecf70c2acb232058bb0ae1ff093ae9a635c1e3dbca7c"
],
"ts": 1792998374,
"cid": "poa-mainnet-1",
"sig": "2MwwyoePVnL7YJLbsSN7iGTXVjyQTpGVsybM31KyDL6esLcNpk5EvNJM8WRFtoURsSmPqAS1nt4c47hx5JXz1NaG"
}